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| var moduleBase; var GWorld; var GWorld_Ptr_Offset = 0xAFAC398; var GName; var GName_Offset = 0xADF07C0; var GObjects; var GObjects_Offset = 0xAE34A98; var actorAddrs
var offset_UObject_InternalIndex = 0xC; var offset_UObject_ClassPrivate = 0x10; var offset_UObject_FNameIndex = 0x18; var offset_UObject_OuterPrivate = 0x20;
var GUObject = { getClass: function (obj) { return ptr(obj).add(offset_UObject_ClassPrivate).readPointer(); }, getNameId: function (obj) { try { return ptr(obj).add(offset_UObject_FNameIndex).readU32(); } catch (e) { return 0; } }, getName: function(obj) { if (this.isValid(obj)){ return getFNameFromID(this.getNameId(obj)); } else { return "None"; } }, getClassName: function(obj) { if (this.isValid(obj)) { var classPrivate = this.getClass(obj); return this.getName(classPrivate); } else { return "None"; } }, isValid: function(obj) { return (ptr(obj) > 0 && this.getNameId(obj) > 0 && this.getClass(obj) > 0); } }
function getFNameFromID(index) { var FNameStride = 0x2 var offset_GName_FNamePool = 0x30; var offset_FNamePool_Blocks = 0x10;
var offset_FNameEntry_Info = 0; var FNameEntry_LenBit = 6; var offset_FNameEntry_String = 0x2; var Block = index >> 16; var Offset = index & 65535;
var FNamePool = GName.add(offset_GName_FNamePool); var NamePoolChunk = FNamePool.add(offset_FNamePool_Blocks + Block * 8).readPointer(); var FNameEntry = NamePoolChunk.add(FNameStride * Offset);
try { if (offset_FNameEntry_Info !== 0) { var FNameEntryHeader = FNameEntry.add(offset_FNameEntry_Info).readU16(); } else { var FNameEntryHeader = FNameEntry.readU16(); } } catch(e) { return ""; }
var str_addr = FNameEntry.add(offset_FNameEntry_String); var str_length = FNameEntryHeader >> FNameEntry_LenBit; var wide = FNameEntryHeader & 1; if (wide) return "widestr"; if (str_length > 0 && str_length < 250) { var str = str_addr.readUtf8String(str_length); return str; } else { return "None"; } }
function set(modulename) { moduleBase = Module.findBaseAddress(modulename); GWorld = moduleBase.add(GWorld_Ptr_Offset).readPointer(); GName = moduleBase.add(GName_Offset); GObjects = moduleBase.add(GObjects_Offset); }
function getActorsAddr(){ var Level_Offset = 0x30 var Actors_Offset = 0x98 var Level = GWorld.add(Level_Offset).readPointer() var Actors = Level.add(Actors_Offset).readPointer() var Actors_Num = Level.add(Actors_Offset).add(8).readU32() var actorsAddr = {}; for(var index = 0; index < Actors_Num; index++){ var actor_addr = Actors.add(index * 8).readPointer() var actorName = GUObject.getName(actor_addr) actorsAddr[actorName] = actor_addr; } return actorsAddr; }
class Vector { constructor(x, y, z) { this.x = x; this.y = y; this.z = z; } toString() { return `(${this.x}, ${this.y}, ${this.z})`; } }
class Rotator { constructor(Pitch, Yaw, Roll) { this.Pitch = Pitch; this.Yaw = Yaw; this.Roll = Roll; } toString() { return `(${this.Pitch}, ${this.Yaw}, ${this.Roll})`; } }
function dumpVector(vectorAddr){ const values = Memory.readByteArray(vectorAddr, 3 * 4); const vec = new Vector( new Float32Array(values, 0, 1)[0], new Float32Array(values, 4, 1)[0], new Float32Array(values, 8, 1)[0] ); console.log("dump vec", vec); return vec; }
function dumpRotator(rotatorAddr){ const values = Memory.readByteArray(rotatorAddr, 3 * 4); const rot = new Rotator( new Float32Array(values, 0, 1)[0], new Float32Array(values, 4, 1)[0], new Float32Array(values, 8, 1)[0] ); console.log("dump rot", rot); return rot; }
function getActorLocation(actorAddr){ var functionAddr = moduleBase.add(0x92e16b4); var getActorLocationFunc = new NativeFunction(functionAddr, 'void', ['pointer', 'pointer', 'pointer']); var location = Memory.alloc(0x100); try{ getActorLocationFunc(ptr(actorAddr), location, location); dumpVector(location); return location; } catch(e){ } }
function getActorRotation(actorAddr){ var functionAddr = moduleBase.add(0x937BB14); var getActorRotationFunc = new NativeFunction(functionAddr, 'void', ['pointer', 'pointer', 'pointer']); var rotation = Memory.alloc(0x100); try{ getActorRotationFunc(ptr(actorAddr), rotation, rotation); dumpRotator(rotation); return rotation; } catch(e){ } }
function getGunOffset(actorAddr){ var data_addr = ptr(actorAddr).add(0x500); dumpVector(data_addr); }
function writeGunOffset(actorAddr, x, y, z){ ptr(actorAddr).add(0x500).writeFloat(x); ptr(actorAddr).add(0x500+4).writeFloat(y); ptr(actorAddr).add(0x500+8).writeFloat(z); }
function getControlRotation(actorAddr){ var data_addr = ptr(actorAddr).add(0x288); var rot = dumpRotator(data_addr); return rot; }
function writeControlRotation(actorAddr, a, b, c){ ptr(actorAddr).add(0x288).writeFloat(a); ptr(actorAddr).add(0x288+4).writeFloat(b); ptr(actorAddr).add(0x288+8).writeFloat(c); }
function getProjectil(){ actorAddrs = getActorsAddr(); if (actorAddrs.hasOwnProperty("FirstPersonProjectile_C")) { var actorAddr = actorAddrs["FirstPersonProjectile_C"]; var projectileMovement_addr = ptr(actorAddr).add(0x228).readPointer(); console.log(projectileMovement_addr.add(0xec).readFloat()); }
}
function setRenderCustomDepth(actorAddr, bEnabled){ var functionAddr = moduleBase.add(0x8AB9DE8); var setRenderCustomDepthFunc = new NativeFunction(functionAddr, 'void', ['pointer', 'char']); setRenderCustomDepthFunc(ptr(actorAddr), bEnabled); }
function applyCustomDepthToAllActors(bEnabled) { const actors = getActorsAddr(); for (const actorName in actors) { if (actors.hasOwnProperty(actorName)) { const actorAddr = actors[actorName]; try { setRenderCustomDepth(actorAddr, bEnabled); console.log(`Applied CustomDepth to ${actorName} at ${actorAddr}`); } catch (e) { console.error(`Failed to apply CustomDepth to ${actorName} at ${actorAddr}: ${e}`); } } } }
function setCustomDepthStencilValue(actorAddr, value){ var functionAddr = moduleBase.add(0x8AB9E0C); var setCustomDepthStencilValueFunc = new NativeFunction(functionAddr, 'void', ['pointer', 'int']); setCustomDepthStencilValueFunc(ptr(actorAddr), value); }
function getRenderCustomDepth(actorAddr){ var value = ptr(actorAddr).add(0x212).readU8(); var bitValue = (value >> 3) & 1; return bitValue; }
function getAllRenderCustomDepth(){ const actors = getActorsAddr(); for (const actorName in actors) { if (actors.hasOwnProperty(actorName)) { const actorAddr = actors[actorName]; try { var value = getRenderCustomDepth(actorAddr); console.log(`RenderCustomDepth of ${actorName} at ${actorAddr}: ${value}`); } catch (e) { console.error(`Failed to get RenderCustomDepth of ${actorName} at ${actorAddr}: ${e}`); } } } }
function main(){ Java.perform(function(){ set("libUE4.so"); actorAddrs = getActorsAddr(); writeGunOffset(actorAddrs["FirstPersonCharacter_C"], 0, 0, 20); });
var func_addr = moduleBase.add(0x8D2ED80) Interceptor.attach(func_addr, { onEnter: function (args) { dumpRotator(ptr(args[3])); var playerRotation = getControlRotation(actorAddrs["PlayerController"]); ptr(args[3]).writeFloat(playerRotation.Pitch); ptr(args[3]).add(4).writeFloat(playerRotation.Yaw);
}, onLeave: function (retval) { } });
}
setImmediate(main);
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